Brush: Difference between revisions
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InvaderZim (talk | contribs) m (typo!) |
(Redefined what a brush is.) |
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[[Category:Glossary]] | [[Category:Glossary]] | ||
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A '''brush''' is a geometrical object in a map. | |||
There are two types of brushes: | |||
* '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings). | |||
* '''Brush entities''' are [[entities]] that depend on their geometrical volume. | |||
All brushes start out as [[primitives]]. | All brushes start out as [[primitives]]. |
Revision as of 09:26, 7 March 2006
A brush is a geometrical object in a map.
There are two types of brushes:
- World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
- Brush entities are entities that depend on their geometrical volume.
All brushes start out as primitives.