Template:KV BaseNPC: Difference between revisions
Jump to navigation
Jump to search
Tip:Set {{{branch}}} to base, l4d, as, or portal2 to exclude certain keyvalues. {{{noscroll}}} works.
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Kestrelguy (talk | contribs) m (updated template usage.) |
Kestrelguy (talk | contribs) m (fixed scroll box) |
||
Line 35: | Line 35: | ||
|{{KV BaseEntity|noscroll=1}} | |{{KV BaseEntity|noscroll=1}} | ||
{{KV BaseAnimating|noscroll=1}} | {{KV BaseAnimating|noscroll=1}} | ||
{{KV DamageFilter}}}} | {{KV DamageFilter}}}} }} |
Revision as of 14:15, 26 May 2022

BaseNPC:
- Relationship ([todo internal name (i)]) <string> !FGD
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject. Format:
<string|targetname or classname> <string|disposition> <int|rank>
. - Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral
- Target Path Corner (target) <targetname>
- The path_corner that this NPC will move to after spawning.
- Squad Name (squadname) <string>
- NPCs that are in the same squad (i.e., have matching squad names) will share information about enemies and will take turns attacking and covering each other.
- Hint Group (hintgroup) <string>
- Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- Hint Limit Nav (hintlimiting) <boolean>
- Limits NPC to using specified hint group for navigation requests. Does not limit local navigation.
- Sleep State (sleepstate) <choices>
- Holds the NPC in stasis until specified condition. See also Wake Radius and Wake Squad.
- 0: None
- 1: Waiting for threat
- 2: Waiting for PVS
- 3: Waiting for input, ignore PVS
- 4: Auto PVS
- 5: Auto PVS after PVS
- Wake Radius (wakeradius) <float>
- Auto-wake if player comes within this distance.
- Wake Squad (wakesquad) <boolean>
- Wake all of the NPCs squadmates if the NPC is woken.
- Enemy Filter (enemyfilter) <targetname>
- Filter entity to test targets against.
- Ignore unseen enemies (ignoreunseenenemies) <boolean>
- Prefers visible enemies, regardless of distance or relationship priority.
- Physics Impact Damage Scale (physdamagescale) <float>
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.

DamageFilter:
- Damage Filter (damagefilter) <targetname>
- Name of the filter_damage_type entity that controls which entities can damage us.