Trigger autosave: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Also added the master keyvalue.)
Line 1: Line 1:
{{wrongtitle|title=trigger_autosave}}
{{wrongtitle|title=trigger_autosave}}
==Entity Description==
==Entity Description==
Self-explanatory
Self-explanatory.
 
==Keyvalues==
==Keyvalues==
* {{kv targetname}}
* {{kv targetname}}
* '''NewLevelUnit'''
* '''NewLevelUnit'''
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
: {{boolean}} If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
* '''master'''
: <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
==Flags==
None.
==Inputs==
==Inputs==
* {{i targetname}}
* {{i targetname}}
==Outputs==
==Outputs==
* {{o targetname}}
* {{o targetname}}
[[Category:Entities]]
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 15:15, 6 March 2006

Template:Wrongtitle

Entity Description

Self-explanatory.

Keyvalues

<boolean> If set, the save will discard any savedata from previous levels, for the purpose of keeping savegame filesizes down. Can only be safely used if there is no way for the player to return to previous levels.
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

None.

Inputs

Outputs