Viewmodel: Difference between revisions
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[[Image:hl2-1.jpg|thumb|300px|right|The shotgun in the picture is a typical viewmodel.]] | |||
A viewmodel is a model, typically a weapon, which is held in the players hands and can only be seen from the first person view. As it doesn't interfere with the rest of the game world, you can think of it as an overlay on the player's screen. In multiplayer, both the [[Creating Characters|player model]] and the [[World Models|world model]] are rendered on players' screens for them to see. | |||
==Characteristics of Viewmodels== | ==Characteristics of Viewmodels== | ||
*A viewmodel is usually very detailed and uses high resolution textures. | * A viewmodel is usually very detailed and uses high resolution textures. | ||
*Backfaces of the model that the player isn't going to see are often deleted to increase the performance a little bit. | * Backfaces of the model that the player isn't going to see are often deleted to increase the performance a little bit. | ||
*Viewmodels have neither physical properties (like $surfaceprop) nor a collisionbox. | * Viewmodels have neither physical properties (like $[[surfaceprop]]) nor a [[collisionbox]]. | ||
*Usually named with a '''v_''' | * Usually named with a '''v_''' prefix, whereas its world model starts with '''w_''' - example: ''v_shotgun.mdl'' and ''w_shotgun.mdl'' | ||
==See also== | |||
* [[Creating Viewmodels]] | |||
*[[Creating Viewmodels]] | * [[World Models|Creating Worldmodels]] | ||
*[[World Models|Creating Worldmodels]] | |||
[[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 06:45, 6 March 2006
A viewmodel is a model, typically a weapon, which is held in the players hands and can only be seen from the first person view. As it doesn't interfere with the rest of the game world, you can think of it as an overlay on the player's screen. In multiplayer, both the player model and the world model are rendered on players' screens for them to see.
Characteristics of Viewmodels
- A viewmodel is usually very detailed and uses high resolution textures.
- Backfaces of the model that the player isn't going to see are often deleted to increase the performance a little bit.
- Viewmodels have neither physical properties (like $surfaceprop) nor a collisionbox.
- Usually named with a v_ prefix, whereas its world model starts with w_ - example: v_shotgun.mdl and w_shotgun.mdl