Env fire: Difference between revisions
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{{wrongtitle|title=env_fire}} | {{wrongtitle|title=env_fire}} | ||
[[Image:env_fire.jpg|thumb|300px|right|env_fire on top of a pile of trash]]. | |||
==Entity Description== | ==Entity Description== | ||
A point entity that handles a single flame at its origin. The flame causes heat 'damage' to other env_fire entities around it, and will eventually ignite non-flaming env_fire entities nearby, causing the fire to spread. | A point entity that handles a single flame at its origin. The flame causes heat 'damage' to other env_fire entities around it, and will eventually ignite non-flaming env_fire entities nearby, causing the fire to spread. | ||
Note that env_fire doesn't create a lighting effect of any sort, you have to use a flickering [[light]] for that. | |||
==Keyvalues== | ==Keyvalues== | ||
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* '''OnExtinguished''' | * '''OnExtinguished''' | ||
:Fires when the fire is fully extinguished. | :Fires when the fire is fully extinguished. | ||
[[Category:Entities]] | [[Category:Entities]] | ||
[[Category:Special effects]] |
Revision as of 11:49, 5 March 2006
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Entity Description
A point entity that handles a single flame at its origin. The flame causes heat 'damage' to other env_fire entities around it, and will eventually ignite non-flaming env_fire entities nearby, causing the fire to spread.
Note that env_fire doesn't create a lighting effect of any sort, you have to use a flickering light for that.
Keyvalues
- health
- <integer> Amount of time the fire will burn (in seconds).
- firesize
- <integer> Height (in world units) of the flame. The flame will get proportionally wider as it gets higher.
- fireattack
- <integer> Amount of time the fire takes to grow to full strength. Set higher to make the flame build slowly.
- firetype
- <choices> Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire.
- Normal
- Plasma
- ignitionpoint
- <float> Amount of heat 'damage' to take before this flame should ignite.
- damagescale
- <float> Multiplier of the burn damage done by the flame. Flames damage all the time, but can be made to hurt more. This number multiplies damage by 1(so 50 = 50 damage). It hurts every second.
Flags
- Infinite Duration
- Forces the flame to burn forever (unless removed).
- Smokeless
- Just creates the flame, no smoke is given off.
- Start On
- As soon as the map loads the flame is enabled.
- Start Full
- Ignore the attack time and simply start fully built.
- Don't Drop
- The entity will not drop down to the floor when spawned (i.e. it will float mid-air where it is placed).
- No Glow
- Turns off the light the flame gives off (a flickering orange dynamic light). Makes the fire less expensive to render.
- Delete When Out
- Delete the entity all together when the flame goes out.
Inputs
- StartFire
- Start the fire.
- Extinguish <float>
- Puts out the fire permanently in the number of seconds specified.
- ExtinguishTemporary <float>
- Puts out the fire temporarily in the number of seconds specified.
Outputs
- OnIgnited
- Fires when the fire is first ignited.
- OnExtinguished
- Fires when the fire is fully extinguished.