Prop glados core: Difference between revisions
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AltNames: In Portal 2, this entity is also tied to
Bug:In Portal 2, this entity uses the Portal 2 core model with no animations. The voice lines will still play if ported from the first game. [todo tested in ?]
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
Note:Page left for viewable history, content moved to prop_physics
(Remove entity description header, add alternate classname, revise) |
Thunder4ik (talk | contribs) m (→See also: clean up, replaced: See Also → See also) |
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{{O BasePropPhysics}} | {{O BasePropPhysics}} | ||
== See | == See also == | ||
* [[prop_physics]] | * [[prop_physics]] |
Revision as of 01:43, 6 January 2024
Template:Portal series point It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.

prop_personality_sphere
. 
Keyvalues
- Core Personality (CoreType) <choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.

Flags

Inputs
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.

Outputs
- OnPlayerPickup
- Player picked up core.
