Info null: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (added language bar.)
(-added class hierarchy, cleanup)
Line 1: Line 1:
{{lang|Info null}}
{{lang|Info null}}
{{Entity also in GoldSrc}}
{{Entity also in GoldSrc}}
{{CD|CNullEntity}}
{{point ent|info_null}}  
{{point ent|info_null}}  


==Entity Description==
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.
It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the [[VMF]] file, using the entity's comments box.


Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.
==Keyvalues==
{{KV Targetname}}

Revision as of 09:10, 9 November 2022

English (en)Translate (Translate)
C++ Class hierarchy
CNullEntity
CBaseEntity

Template:Point ent

It is removed as soon as it spawns. It is primarily useful as a target for pointing lights at. Another possibility is to use it during map development as a way of keeping location-based notes within the VMF file, using the entity's comments box.

Because this entity isn't removed on compile, it still counts toward the entity limit until removed on map spawn.