Template:O BasePropPhysics: Difference between revisions
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Note:This output (but not any of the other pickup-related ones) will fire only if the Generate output on +USE spawnflag is set.
Kestrelguy (talk | contribs) m (accidentally broke it) |
Kestrelguy (talk | contribs) m (now scrolls if you want it to.) |
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{{lang|{{FULLPAGENAME}}}} | {{lang|{{FULLPAGENAME}}}} | ||
<onlyinclude>{{ScrollBox|title=BasePropPhysics|noscroll={{{noscroll|}}}| | |||
{{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}} | {{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}} | ||
{{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}} | {{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}} | ||
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-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | -->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | ||
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | -->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | ||
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}</onlyinclude> | -->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</onlyinclude> | ||
{{documentation}} | |||
Revision as of 10:20, 19 May 2022
BasePropPhysics:
- OnMotionEnabled
- Fired when motion has been enabled on the prop, either via the Health Level to Override Motion keyvalue or from the
EnableMotioninput.
- OnAwakened
- Fired when the prop has woken (force has been applied to it while it was asleep, or the
Wakeinput has been called).
- OnOutOfWorld
- Fired whenever the object is detected to be outside the world. Specifically, it checks if the object is outside of the world's bounding box or if the object is traveling at over 2000 units per second in any cardinal direction.
- OnPlayerUse
- Fired when the player has +used the prop.
- OnPhysGunDrop
- Fired when the player has dropped the prop (from either
+useor the gravity gun). !activator is the player.
- OnPlayerPickup
- Fired when the player has picked the prop up with
+useor the gravity gun (in Half-Life 2). - OnPhysGunOnlyPickup
- Fired when the player has picked the prop up with the gravity gun specifically.
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history