Creating Portal Cat Walks: Difference between revisions
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{{Warning|This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.}} | {{Warning|This guide is unfinished, as of right now, it is recommended that you do not follow this guide until it is finished.}} | ||
== | == Cat Walk Texturing == | ||
Most of the catwalk will be 64w*384l*4h. | |||
{{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}} | Set the bottom and top texture to <code>metal/metalfloor_bts_001b</code> | ||
Set the side textures to <code>metal/metalbeam_bts_001a</code>. | |||
Enter the following properties with the <code>[[Hammer Face Edit Dialog|Face Edit Sheet]]</code>: | |||
'''Texture Scale:''' | |||
*X: 0.13 | |||
*Y: 0.13 | |||
'''Texture Shift:''' | |||
*X: 22 | |||
{{note|Change the length to how long your Cat Walk needs to be, it does not have to be 384 units.}} | |||
== Entrance and Exit setup == | == Entrance and Exit setup == |
Revision as of 20:16, 4 May 2022
Introduction
This guide will show you how to create Cat Walks seen in testchmb_a_15
and escape_02
.

Cat Walk Texturing
Most of the catwalk will be 64w*384l*4h.
Set the bottom and top texture to metal/metalfloor_bts_001b
Set the side textures to metal/metalbeam_bts_001a
.
Enter the following properties with the Face Edit Sheet
:
Texture Scale:
- X: 0.13
- Y: 0.13
Texture Shift:
- X: 22

Entrance and Exit setup
If the beginning or end of the path is a 128 unit tall and wide walk way, create a 128w*128l*4h brush on the entrance/exit.
If the beginning or end of the path is a 128 unit tall and 64 unit wide walk way, just use the 64w*384l*4h brush.
Details
You can include details such as handrails falling off, broken flooring, floor pieces, etc...
Decorative Cat Walks
These cat walks are seen in escape_02 in the room containing the GLaDOS chamber and the cat walks on the very top in the turret room.