Creating Portal Vacuum Tubes: Difference between revisions

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Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>. The wall brushes should be 24 units in Width and the ceiling and floor brushes should be 32 units in width.
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>. The wall brushes should be 24 units in Width and the ceiling and floor brushes should be 32 units in width.
[[File:Portal vacuum tubes walls.png|thumb|left|300px|Vacuum Tube Collision]]
[[File:Portal vacuum tubes collision.png|thumb|left|300px|Vacuum Tube Collision]]
{{clr}}
{{clr}}



Revision as of 23:47, 10 April 2022

Portal Behind The Scenes Level Creation

Introduction

This guide will teach you how to create Vacuum Tubes.

Warning.pngWarning: This page is incomplete, it's recommended that you don't follow the guide until it's finished

Setting Up

Put prop_static entities. Set their model to these:

  • Straight Tube - clear_tube_straight.mdl
  • Mutli-Directional Tube - clear_tube_tjoint.mdl
  • Broken Tube - clear_tube_broken.mdl
  • 90 Degree Tubes - clear_tube_90deg.mdl

Enter the following properties:

Property Name Value
Collisions Not Solid


Create your path with the models.

Vacuum Tube Path

Walls

Create walls with the nodraw texture, texture the inside faces or visible faces with metal/metalwall_bts_006a. Create orange pits as well.

Vacuum Tube Walls


Simple Collisions

Put brushes around the tubes with the invisible texture. Turn all of these brushes to a func_detail. The wall brushes should be 24 units in Width and the ceiling and floor brushes should be 32 units in width.

Vacuum Tube Collision

Particles

Todo: Finish the rest of the guide.

See Also