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Env physwire: Difference between revisions

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m (Replacing {{base point}} with {{this is a}}. This operation was performed by a bot.)
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{{Ent not in fgd}}
{{Ent not in fgd}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{base point|env_physwire}}
{{this is a|point entity|name=env_physwire}}
Presumably intended to be a pendulum of [[keyframe_rope]]s using [[phys_ballsocket]]s. Currently does not function as almost all of its code is commented out.
Presumably intended to be a pendulum of [[keyframe_rope]]s using [[phys_ballsocket]]s. Currently does not function as almost all of its code is commented out.
{{code class|CPhysicsWire|effects.cpp}}
{{code class|CPhysicsWire|effects.cpp}}

Revision as of 23:21, 6 January 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

env_physwire is a point entity available in all Source Source games. Presumably intended to be a pendulum of keyframe_ropes using phys_ballsockets. Currently does not function as almost all of its code is commented out.

C++ In code, it is represented by theCPhysicsWireclass, defined in theeffects.cppfile.

KeyValues

Density (density) <integer>
Presumably the number of points of the pendulum


Template:IO BaseEntity