Template:Archived Page History/Template:I BaseTrain: Difference between revisions

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(Add newer (?) MoveToPathNode and TeleportToPathNode inputs, and switch to baseentity template)
m (updated templates used.)
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{{ScrollBox|title=BaseTrain|
{{lang|{{FULLPAGENAME}}}}
<onlyinclude>{{ScrollBox|title=BaseTrain|
{{IO|SetSpeed|Set the speed of the train, as a ratio of max speed [0, 1]|param=float}}
{{IO|SetSpeed|Set the speed of the train, as a ratio of max speed [0, 1]|param=float}}
{{IO|SetSpeedDir|Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]|param=float}}
{{IO|SetSpeedDir|Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]|param=float}}
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{{IO|Reverse|Reverse the direction of the train.}}
{{IO|Reverse|Reverse the direction of the train.}}
{{IO|Toggle|Toggle the train between start and stop.}}
{{IO|Toggle|Toggle the train between start and stop.}}
{{I BaseEntity}}
{{I BaseEntity|noscroll=1}}
{{I Parentname}}
{{I visiblebrush|noscroll=1|portal2=1}}
{{I RenderFields}}
}}</onlyinclude>[[Category:Input Templates|BaseTrain]]
{{I Shadow}}
}}<noinclude>
[[Category:Input Templates|BaseTrain]]
</noinclude>

Revision as of 18:09, 24 May 2022

BaseTrain:
SetSpeed <float>
Set the speed of the train, as a ratio of max speed [0, 1]
SetSpeedDir <float>
Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
SetSpeedReal <float>
Set the speed of the train. Must be a positive value from 0 to max speed.
SetSpeedDirAccel <float>
Accel/Decel to the specified speed, as a ratio of max speed. Negative values reverse the direction [-1, 1]
SetSpeedForwardModifier <float>
Applies the given modifier to all forward speeds. [0, 1]
TeleportToPathTrack <targetname> (removed since Left 4 Dead)
Teleport the train to the designated path track.
Todo: Does this differ from TeleportToPathNode in any way, does it need to be in the same path?
MoveToPathNode <targetname> (in all games since Portal 2)
Move the train to a specific path_track, stopping when it gets there. Must be in the same path.
TeleportToPathNode <targetname> (in all games since Portal 2)
Teleport to another path_track and stop the train. This can be in a new path.
Confirm:What games these were added/removed in, it's very confusing - the above is just what the FGDs on this wiki seemed to indicate.
Stop
Stop the train.
StartForward
Start the train moving forward.
StartBackward
Start the train moving backward.
Icon-Bug.pngBug:If the train's corresponding path_tracks do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction. This bug can be a pain if the train needs to ride through the path_track again at a different speed. This can be fixed by firing an "addOutput speed '#'" input at the path_track in question.  [todo tested in ?]
Resume
Resume the train moving in the current direction after it was stopped via the Stop or Toggle input.
Reverse
Reverse the direction of the train.
Toggle
Toggle the train between start and stop.


SetDamageFilter <targetname>
Sets a filter for this entity for when it receives damage.
EnableDamageForces
Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
DisableDamageForces
Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place