Pre-publication evaluation: Difference between revisions
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# Files required for each map are in their places. | # Files required for each map are in their places. | ||
# A shared [[soundcache]] manifest is built. | # A shared [[soundcache]] manifest is built. | ||
# Implementation for all desired | # Add ocumentation on mod-specific [[console command]]s and [[console variable]]s. | ||
# Implementation for all functionalities desired to be in ''this'' release is completed. | |||
# Delete sedimentary files & directories | # Delete sedimentary files & directories | ||
## <code>demoheader.tmp</code> | ## <code>demoheader.tmp</code> | ||
Revision as of 18:38, 28 February 2006
- Read and add what is desired from Steam 3rd Party Mod Support.
- Include an icon for the mod if desired in
resource\game.ico. - Files required for each map are in their places.
- A shared soundcache manifest is built.
- Add ocumentation on mod-specific console commands and console variables.
- Implementation for all functionalities desired to be in this release is completed.
- Delete sedimentary files & directories
demoheader.tmpstats.txttextwindow_temp.htmlcfg\banned_user.cfgcfg\banned_ip.cfgcfg\config.cfg
If a customized config is desired, include acfg\config_default.cfgin your mod release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfgfolder.bin\client.pdbbin\server.pdb- Possibly
scene.cacheandmodelsounds.cacheif a lower download size is desired.
Note:These files would require rebuilding by the client. maps/soundcache/<mapname>.cache(but leave the.manifests)
Note:These files would require rebuilding by the client.SAVEdirectoryscreenshotsdirectoryreslistsdirectoryDownloadListsdirectory
Note:These minor files would require rebuilding by the client.
- Include the FGD for third-party mod mappers if desired.
- Design a default MOTD, or Message of the Day, for your mod in
motd.txt.