Pre-publication evaluation: Difference between revisions

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# Include an icon for the mod if desired in <code>resource\game.ico</code>.
# Include an icon for the mod if desired in <code>resource\game.ico</code>.
# Files required for each map are in their places.
# Files required for each map are in their places.
# A shared [[soundcache]] is built.
# A shared [[soundcache]] manifest is built.
# Implementation for all desired functionalities in this release is completed.
# Implementation for all desired functionalities in this release is completed.
# Delete sedimentary files & directories
# Delete sedimentary files & directories
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## <code>bin\server.pdb</code>
## <code>bin\server.pdb</code>
## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}}
## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}}
## <code>maps/soundcache/<mapname>.cache</code> (but leave the <code>.manifest</code>s)
## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}}
## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}}
## <code>SAVE</code> directory
## <code>SAVE</code> directory

Revision as of 01:16, 28 February 2006

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  1. Read and add what is desired from Steam 3rd Party Mod Support.
  2. Include an icon for the mod if desired in resource\game.ico.
  3. Files required for each map are in their places.
  4. A shared soundcache manifest is built.
  5. Implementation for all desired functionalities in this release is completed.
  6. Delete sedimentary files & directories
    1. demoheader.tmp
    2. stats.txt
    3. textwindow_temp.html
    4. cfg\banned_user.cfg
    5. cfg\banned_ip.cfg
    6. cfg\config.cfg
      If a customized config is desired, include a cfg\config_default.cfg in your mod release.
    7. scripts\kb_def.lst
      See The Default Keyboard Layout
    8. scripts\settings.scr
      This should be placed in the cfg folder.
    9. bin\client.pdb
    10. bin\server.pdb
    11. Possibly scene.cache and modelsounds.cache if a lower download size is desired.
      Note.pngNote:These files would require rebuilding by the client.
    12. maps/soundcache/<mapname>.cache (but leave the .manifests)
    13. Possibly map-specific soundcaches in maps\soundcache
      Note.pngNote:These files would require rebuilding by the client.
    14. SAVE directory
    15. screenshots directory
    16. reslists directory
    17. DownloadLists directory
  7. Include the FGD for third-party mod mappers if desired.
  8. Design a default MOTD, or Message of the Day, for your mod in motd.txt.