Pre-publication evaluation: Difference between revisions
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## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | ## Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | ||
## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}} | ## Possibly map-specific soundcaches in <code>maps\soundcache</code><br/>{{note|These files would require rebuilding by the client.}} | ||
# Include the [[FGD]] for third-party mod mappers if desired. | |||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 23:14, 27 February 2006
- Files required for each map are in their places.
- A shared soundcache is built.
- Implementation for all desired functionalities in this release is completed.
- Delete sedimentary files & directories
demoheader.tmp
stats.txt
textwindow_temp.html
cfg\config.cfg
If a customized config is desired, include acfg\config_default.cfg
in your mod release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfg
folder.SAVE
directoryscreenshots
directorybin\client.pdb
bin\server.pdb
- Possibly
scene.cache
andmodelsounds.cache
if a lower download size is desired.Note:These files would require rebuilding by the client.
- Possibly map-specific soundcaches in
maps\soundcache
Note:These files would require rebuilding by the client.
- Include the FGD for third-party mod mappers if desired.