Template:Archived Page History/Template:I BaseTrain: Difference between revisions
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Confirm:What games these were added/removed in, it's very confusing - the above is just what the FGDs on this wiki seemed to indicate.
m (disclaimer for teleporttopathnode on csgo) |
(Add newer (?) MoveToPathNode and TeleportToPathNode inputs, and switch to baseentity template) |
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{{IO|SetSpeedDirAccel|Accel/Decel to the specified speed, as a ratio of max speed. Negative values reverse the direction [-1, 1]|param=float}} | {{IO|SetSpeedDirAccel|Accel/Decel to the specified speed, as a ratio of max speed. Negative values reverse the direction [-1, 1]|param=float}} | ||
{{IO|SetSpeedForwardModifier|Applies the given modifier to all forward speeds. [0, 1]|param=float}} | {{IO|SetSpeedForwardModifier|Applies the given modifier to all forward speeds. [0, 1]|param=float}} | ||
{{IO|TeleportToPathTrack|Teleport the train to the designated path track.|param=targetname}} | {{IO|TeleportToPathTrack|Teleport the train to the designated path track.|param=targetname|removed={{l4d}}}} {{todo|Does this differ from TeleportToPathNode in any way, does it need to be in the same path?}} | ||
{{ | {{IO|MoveToPathNode|Move the train to a specific path_track, stopping when it gets there. Must be in the same path.|param=targetname|since={{portal2}}}} | ||
{{IO|TeleportToPathNode|Teleport to another path_track and stop the train. This can be in a new path.|param=targetname|since={{portal2}}}} | |||
{{confirm|What games these were added/removed in, it's very confusing - the above is just what the FGDs on this wiki seemed to indicate.}} | |||
{{IO|Stop|Stop the train.}} | {{IO|Stop|Stop the train.}} | ||
{{IO|StartForward|Start the train moving forward.}} | {{IO|StartForward|Start the train moving forward.}} | ||
Line 14: | Line 16: | ||
{{IO|Reverse|Reverse the direction of the train.}} | {{IO|Reverse|Reverse the direction of the train.}} | ||
{{IO|Toggle|Toggle the train between start and stop.}} | {{IO|Toggle|Toggle the train between start and stop.}} | ||
{{I | {{I BaseEntity}} | ||
{{I Parentname}} | {{I Parentname}} | ||
{{I RenderFields}} | {{I RenderFields}} |
Revision as of 15:36, 13 March 2022
BaseTrain:
- SetSpeed <float>
- Set the speed of the train, as a ratio of max speed [0, 1]
- SetSpeedDir <float>
- Set the speed of the train, as a ratio of max speed. Negative values reverse the direction [-1, 1]
- SetSpeedReal <float>
- Set the speed of the train. Must be a positive value from 0 to max speed.
- SetSpeedDirAccel <float>
- Accel/Decel to the specified speed, as a ratio of max speed. Negative values reverse the direction [-1, 1]
- SetSpeedForwardModifier <float>
- Applies the given modifier to all forward speeds. [0, 1]
- TeleportToPathTrack <targetname> (removed since
)
- Teleport the train to the designated path track. Todo: Does this differ from TeleportToPathNode in any way, does it need to be in the same path?
- MoveToPathNode <targetname> (in all games since
)
- Move the train to a specific path_track, stopping when it gets there. Must be in the same path.
- TeleportToPathNode <targetname> (in all games since
)
- Teleport to another path_track and stop the train. This can be in a new path.

- Stop
- Stop the train.
- StartForward
- Start the train moving forward.
- StartBackward
- Start the train moving backward.
Bug:If the train's corresponding path_tracks do not have "New Train Speed" set to a nonzero number, StartBackward will exhibit undesired behavior including the train freezing or moving in the wrong direction. This bug can be a pain if the train needs to ride through the path_track again at a different speed. This can be fixed by firing an "addOutput speed '#'" input at the path_track in question. [todo tested in ?]
- Resume
- Resume the train moving in the current direction after it was stopped via the
Stop
orToggle
input.
- Reverse
- Reverse the direction of the train.
- Toggle
- Toggle the train between start and stop.
Parentname:
- SetParent <string>
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string>
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.
RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255>
- Sets an RGB color for the entity.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.