Making unusuals: Difference between revisions
No edit summary |
|||
Line 31: | Line 31: | ||
and return to the game and select a hat in item test menu and make sure the unusual effect is Sunbeams | and return to the game and select a hat in item test menu and make sure the unusual effect is Sunbeams | ||
then it should work | then it should work | ||
[[Category:Tutorials]] |
Revision as of 08:19, 26 August 2023
This is a tutorial to show how you can make your own unusual(s) and put them on steam workshop
Opening Team Fortress 2 as a particle editor
Start Team Fortress 2 as particle editor by adding -tools to launch options
then select particle editor
Making a particle
see https://developer.valvesoftware.com/wiki/Particle_Editor then save your particle in the particles folder
Testing your unusual
first make a txt file called particles_manifest and paste this in it
- particles_manifest
- {
- "file" "!particles/yourparticlenamehere.pcf"
- }
replace yourparticlenamehere to your particle name then
open console and type map itemtest then open console again and type itemtest and open the particle editor again with your custom particle and add a new particle called "superrare_beams1" and add a child particle which is your particle and return to the game and select a hat in item test menu and make sure the unusual effect is Sunbeams then it should work