Wait: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		 Note: The following may only apply to TF2
Note: The following may only apply to TF2
 Workaround: Use a wait tester to test beforehand whether or not the
Workaround: Use a wait tester to test beforehand whether or not the 
		
	
|  (create page based off https://old.reddit.com/r/tf2scripthelp/wiki/wait) |  (Some corrections) | ||
| Line 1: | Line 1: | ||
| Stop command parsing  | Stop command parsing for next '''N''' ticks. | ||
| ==Syntax== | ==Syntax== | ||
| <pre>wait  | <pre>wait TICKS</pre> | ||
| Valid values for <code> | Valid values for <code>TICKS</code>: Optional amount of ticks to delay the script. If omitted, defaults to <code>1</code>. | ||
| ==Example Usage==   | ==Example Usage==   | ||
| Line 15: | Line 15: | ||
| {{note | The following may only apply to TF2}} | {{note | The following may only apply to TF2}} | ||
| * {{warning | Some servers disable the <code>wait</code> command by using the cvar <code> | * {{warning | Some servers disable the <code>wait</code> command by using the cvar <code>sv_allow_wait_command 0</code>. If you use a looping script (which relies on <code>wait</code>) on a server with <code>wait</code> disabled, your game '''will''' crash.}}   | ||
| {{workaround | Use a [https://web.archive.org/web/20211022194014/https://old.reddit.com/r/tf2scripthelp/wiki/innovativescripts wait tester] to test beforehand whether or not the <code>wait</code> command is enabled. You may automate the process by hooking the aliases provided by the wait tester.}} | {{workaround | Use a [https://web.archive.org/web/20211022194014/https://old.reddit.com/r/tf2scripthelp/wiki/innovativescripts wait tester] to test beforehand whether or not the <code>wait</code> command is enabled. You may automate the process by hooking the aliases provided by the wait tester.}} | ||
Revision as of 15:58, 22 October 2021
Stop command parsing for next N ticks.
Syntax
wait TICKS
Valid values for TICKS: Optional amount of ticks to delay the script. If omitted, defaults to 1.
Example Usage
+duck; wait 150; -duck
Caveats
  - waitisn't available in CS:GO
 Note: The following may only apply to TF2
Note: The following may only apply to TF2 Warning: Some servers disable the Warning: Some servers disable the- waitcommand by using the cvar- sv_allow_wait_command 0. If you use a looping script (which relies on- wait) on a server with- waitdisabled, your game will crash.
 Workaround: Use a wait tester to test beforehand whether or not the
Workaround: Use a wait tester to test beforehand whether or not the wait command is enabled. You may automate the process by hooking the aliases provided by the wait tester.