Func block charge: Difference between revisions
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Note:The FGD of this entity is setup incorrectly!
(BaseEntity + GIF; GIF probably has not the best settings.) |
m (GIF caption; minor description update; note addition about incorrect FGD setup) |
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[[File:Func_block_charge.gif|320x200px|right]] | [[File:Func_block_charge.gif|320x200px|right|thumb|Click the GIF to animate it.]] | ||
{{l4d2 brush|func_block_charge}} When within [[LOS]] of an AI Charger to its target, charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire. | {{l4d2 brush|func_block_charge}} When within [[LOS]] of an AI Charger to its target's [[origin]], charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire. | ||
After a Hammer compile, this brush entity will be unsolid and invisible, like [[clip brush|clip brushes]]. | After a Hammer compile, this brush entity will be unsolid and invisible, like [[clip brush|clip brushes]]. | ||
{{note|The FGD of this entity is setup incorrectly!}} | |||
{{clr}} | {{clr}} | ||
== Keyvalues == | == Keyvalues == |
Revision as of 08:33, 18 October 2021
File:Func block charge.gif
Click the GIF to animate it.
Template:L4d2 brush When within LOS of an AI Charger to its target's origin, charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire.
After a Hammer compile, this brush entity will be unsolid and invisible, like clip brushes.
