Ai goal lead: Difference between revisions
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m (Better entity description) |
(I found it slightly tricky finding examples of this entity in use, so I compiled a full list. Figured someone else would find it useful at some point, though it's perhaps a little long.) |
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==Entity Description== | ==Entity Description== | ||
When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player. | When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player. | ||
For examples of its use, see the [[Half-Life 2]] maps: | |||
* ''d1_town_02'' | |||
* ''d1_town_02a'' | |||
* ''d2_coast_03'' | |||
* ''d2_coast_10'' | |||
* ''d2_coast_11'' | |||
* ''d2_lostcoast'' (the mapname for [[Half-Life 2: Lost Coast]]) | |||
* ''d2_prison_06'' | |||
* ''d2_prison_07'' | |||
* ''d3_c17_09'' | |||
* ''d3_c17_10b'' | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:32, 22 February 2006
Entity Description
When activated by a trigger, makes an NPC attempt to lead the player to a target. Optionally, a point can be set for the NPC to wait for the player before beginning to lead the player.
For examples of its use, see the Half-Life 2 maps:
- d1_town_02
- d1_town_02a
- d2_coast_03
- d2_coast_10
- d2_coast_11
- d2_lostcoast (the mapname for Half-Life 2: Lost Coast)
- d2_prison_06
- d2_prison_07
- d3_c17_09
- d3_c17_10b
Keyvalues
- Template:Kv leadgoalbase
- SearchType
- <choices> How to search for the entities using the actor.
Literal Value Description 0 Entity name 1 Classname