Func lookdoor: Difference between revisions
		
		
		
		
		
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| mNo edit summary | No edit summary | ||
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| ==Keyvalues== | ==Keyvalues== | ||
| *{{kv  | * {{kv targetname}} | ||
| * {{kv parentname}} | |||
| * {{kv origin}} | |||
| * '''movedir''' | |||
| : <angle> The direction the brushes will move, when told to. | |||
| * '''startposition''' | |||
| : <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance). | |||
| * '''speed''' | |||
| : <integer> The speed that the brush moves, in inches per second. | |||
| * '''movedistance''' | |||
| : <float> The distance from the starting point that the brush should move, in inches. | |||
| * '''blockdamage''' | |||
| : <float> The amount of damage to do to any entity that blocks the brushes, per frame. | |||
| * '''startsound''' | |||
| : <sound> Sound played when the brush starts moving. | |||
| * '''stopsound''' | |||
| : <sound> Sound played when the brush stops moving. | |||
| *'''ProximityDistance''' | *'''ProximityDistance''' | ||
| :<string> If non-zero, proximity range over which door will move. Default: 0.0 | :<string> If non-zero, proximity range over which door will move. Default: 0.0 | ||
| Line 18: | Line 34: | ||
| ==Flags== | ==Flags== | ||
| * | *8 : Not Solid | ||
| *8192 : LookDoor Threshold | *8192 : LookDoor Threshold | ||
| *16384 : LookDoor Invert | *16384 : LookDoor Invert | ||
| Line 24: | Line 40: | ||
| ==Inputs== | ==Inputs== | ||
| *{{i  | * {{i targetname}} | ||
| * {{i parentname}} | |||
| * '''Open''' | |||
| : Move the brush to the end position (starting position + (move direction * move distance)). | |||
| * '''Close''' | |||
| : Move the brush to the starting position. | |||
| * '''SetPosition <float>''' | |||
| : Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units. | |||
| *'''InvertOn''' | *'''InvertOn''' | ||
| :InvertOn - when set behavior of door is inverted. | :InvertOn - when set behavior of door is inverted. | ||
| Line 31: | Line 54: | ||
| ==Outputs== | ==Outputs== | ||
| *{{o  | * {{o targetname}} | ||
| * '''OnFullyOpen''' | |||
| : Fired when the brush reaches the end position (starting position + (move direction * move distance)). | |||
| * '''OnFullyClosed''' | |||
| : Fired when the brush reaches the starting position. | |||
| ==See Also== | ==See Also== | ||
Revision as of 20:14, 21 February 2006
Entity Description
A door that moves either when looked by a targeted object or when a target object comes near the door. Behavior can be either based on viewing direction or proximity alone, or on a combination of both. If inverted the doors behavior will be the opposite.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <angle> The direction the brushes will move, when told to.
- startposition
- <float> Position of brush when spawned. The range is a value between 0.0 and 1.0, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- speed
- <integer> The speed that the brush moves, in inches per second.
- movedistance
- <float> The distance from the starting point that the brush should move, in inches.
- blockdamage
- <float> The amount of damage to do to any entity that blocks the brushes, per frame.
- startsound
- <sound> Sound played when the brush starts moving.
- stopsound
- <sound> Sound played when the brush stops moving.
- ProximityDistance
- <string> If non-zero, proximity range over which door will move. Default: 0.0
- ProximityOffset
- <string> Offset from the target object. Default: 0.0
- FieldOfView
- <string> If non-zero, field of view over which door will move. Default: 0.0
Flags
- 8 : Not Solid
- 8192 : LookDoor Threshold
- 16384 : LookDoor Invert
- 32768 : LookDoor From Open
Inputs
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position defined by a value. This value modifies the movedistance like this (starting position + (move distance * set position)). Meaning a movedistance of 128 set positioned for 2 will move 256 units.
- InvertOn
- InvertOn - when set behavior of door is inverted.
- InvertOff
- InvertOff - when set behavior of door is normal.
Outputs
- Template:O targetname
- OnFullyOpen
- Fired when the brush reaches the end position (starting position + (move direction * move distance)).
- OnFullyClosed
- Fired when the brush reaches the starting position.