Func combine ball spawner: Difference between revisions

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* {{KV Global}}
* {{KV Global}}
* '''ballcount'''
* '''ballcount'''
: <integer> This is how many balls will be bouncing around inside the spawner
: <integer> This is how many balls will be bouncing around inside the spawner.
* '''minspeed'''
* '''minspeed'''
: <float> The minimum speed of balls that fly in the spawner
: <float> The minimum speed of balls that fly in the spawner.
* '''maxspeed'''
* '''maxspeed'''
: <float> The maximum speed of balls that fly in the spawner
: <float> The maximum speed of balls that fly in the spawner.
* '''ballradius'''
* '''ballradius'''
: <float> The radius of the energy balls
: <float> The radius of the energy balls.
* '''balltype'''
* '''balltype'''
: <choices>
: <choices>
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|}
|}
* '''ballrespawntime'''
* '''ballrespawntime'''
: <float> The energy balls' respawn time
: <float> The energy balls' respawn time.


==Flags==
==Flags==
* 4096 : Start Inactive
* 4096 : Start Inactive
* 8192 : Combine Power Supply
* 8192 : Combine Power Supply
:If set, combine balls will bounce in this entity's volume
:If set, combine balls will bounce in this entity's volume.


==Inputs==
==Inputs==
* {{I Targetname}}
* {{I Targetname}}
* '''Enable'''
* '''Enable'''
:
* '''Disable'''
* '''Disable'''
:


==Outputs==
==Outputs==
* {{O Targetname}}
* {{O Targetname}}
:
* '''OnBallGrab'''
* '''OnBallGrab'''
:
* '''OnBallHitBottomSide'''
* '''OnBallHitBottomSide'''
:
* '''OnBallHitTopSide'''
* '''OnBallHitTopSide'''
:
* '''OnBallReinserted'''
* '''OnBallReinserted'''
:
* '''OnFirstBallReinserted'''
* '''OnFirstBallReinserted'''
:
* '''OnFastballGrabbed'''
* '''OnFastballGrabbed'''
:


[[Category:Entities]]
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:42, 20 February 2006

Template:Wrongtitle

Entity Description

A volumetric trigger that creates combine balls.

Availability

Template:In game Template:Game Template:In code

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
  • ballcount
<integer> This is how many balls will be bouncing around inside the spawner.
  • minspeed
<float> The minimum speed of balls that fly in the spawner.
  • maxspeed
<float> The maximum speed of balls that fly in the spawner.
  • ballradius
<float> The radius of the energy balls.
  • balltype
<choices>
Literal Value Description
0 Combine Energy Ball 1
1 Combine Energy Ball 2
2 Combine Energy Ball 3
  • ballrespawntime
<float> The energy balls' respawn time.

Flags

  • 4096 : Start Inactive
  • 8192 : Combine Power Supply
If set, combine balls will bounce in this entity's volume.

Inputs

  • Enable
  • Disable

Outputs

  • OnBallGrab
  • OnBallHitBottomSide
  • OnBallHitTopSide
  • OnBallReinserted
  • OnFirstBallReinserted
  • OnFastballGrabbed