Prop soccer ball: Difference between revisions

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{{lang|prop_soccer_ball}}
{{tf2 point|prop_soccer_ball}}
{{tf2 point|prop_soccer_ball}}
{{code class|CPropSoccerBall|tf_props.cpp}}
==Entity description==
==Entity description==
Soccer Ball.
Soccer Ball.
==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV|Trigger Name|intn=trigger_name|string|The name of the trigger(s) to try and touch.}}
{{KV|Trigger Name|string|The name of the trigger(s) to try and touch.}}
{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I BaseAnimating|base=1}}
{{IO|Skin|Changes the model skin to the specified number.|param=int}}
{{I BaseEntity|base=1}}
{{IO|DisableShadow|Turn shadow off.}}
{{IO|EnableShadow|Turn shadow on.}}
{{IO|AlternativeSorting|Used to attempt to fix sorting problems when rendering. True activates, false deactivates|param=bool}}
{{IO|SetModelScale|Takes two values separated by a space. The first is the target model scale. The second value is the number of seconds the change in scale will be spread over.|param=string}}


==Outputs==
==Outputs==
{{O Targetname}}
{{O BaseAnimating}}
{{IO|OnIgnite|Fired when this object catches fire.}}
{{O BaseEntity}}

Revision as of 15:09, 16 September 2021

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Team Fortress 2 prop_soccer_ball is a point entity available in Team Fortress 2 Team Fortress 2.

C++ In code, it is represented by theCPropSoccerBallclass, defined in thetf_props.cppfile.

Entity description

Soccer Ball.

Keyvalues

Trigger Name (trigger_name) <string>
The name of the trigger(s) to try and touch.
Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history