Template:KV DXLevelChoice: Difference between revisions

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m (Added lang.)
m (slight tidying-up of formatting.)
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{{lang|Template:KV DXLevelChoice}}<onlyinclude>{{minititle|DXLevelChoice}}
{{lang|Template:KV DXLevelChoice}}<onlyinclude>{{minititle|DXLevelChoice}}
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]]. Replaced by ''SystemLevelChoice'' from {{game name|l4d|name=Left 4 Dead}} onwards.
{{KV|Minimum DX Level|intn=mindxlevel|choices|The entity will not exist if the engine is running outside the given range of [[DirectX Versions]].
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}}}
: {{warning|If these are used, the object may break when the user switches their DirectX settings.}}|removed={{l4d}}}}
{{KV|Maximum DX Level|intn=maxdxlevel|choices|
{{KV|Maximum DX Level|intn=maxdxlevel|choices|
:*Default (no bounding)
:*Default (no bounding)
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:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DirectX_9_.28Shader_Model_2.29|DX9 SM2]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
:*[[DirectX_Versions#DX9_Shader_Model_3|DX9 SM3]]
}}</onlyinclude>[[Category:Keyvalue Templates|DXLevelChoice]]
|removed={{l4d}}}}</onlyinclude>[[Category:Keyvalue Templates|DXLevelChoice]]

Revision as of 08:24, 4 May 2022

DXLevelChoice:

Minimum DX Level (mindxlevel) <choices> (removed since Left 4 Dead)
The entity will not exist if the engine is running outside the given range of DirectX Versions.
Warning.pngWarning:If these are used, the object may break when the user switches their DirectX settings.
Maximum DX Level (maxdxlevel) <choices> (removed since Left 4 Dead)