Func block charge: Difference between revisions
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(-removed obsolete tag and updated description) |
(BaseEntity + GIF; GIF probably has not the best settings.) |
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{{l4d2 brush|func_block_charge}} | [[File:Func_block_charge.gif|320x200px|right]] | ||
{{l4d2 brush|func_block_charge}} When within [[LOS]] of an AI Charger to its target, charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire. | |||
After a Hammer compile, this brush entity will be unsolid and invisible, like [[clip brush|clip brushes]]. | |||
{{clr}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV BaseEntity|l4d2=1}} | ||
== Inputs == | == Inputs == | ||
{{I | {{I BaseEntity|l4d2=1}} | ||
== Outputs == | == Outputs == | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 08:21, 18 October 2021
Template:L4d2 brush When within LOS of an AI Charger to its target, charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire.
After a Hammer compile, this brush entity will be unsolid and invisible, like clip brushes.