Point playermoveconstraint: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(It does work, but just with a catch; Updated the base templates)
m (how about a source engine icon)
Line 1: Line 1:
{{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.
{{src}} {{base point|point_playermoveconstraint}} When given the<code>TurnOn</code>input, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.


== Keyvalues ==
== Keyvalues ==

Revision as of 01:40, 20 August 2021

Source Template:Base point When given theTurnOninput, it constrains any players already-within a set radius around itself, then slowing them down when they get close to the edge of the radius.

Keyvalues

Radius (radius) <float>
Radius to find players to constrain.
Constraint Width (width) <float>
Width of the constraint edge. This is the distance in which to start slowing players down as they approach the edge of the radius.
Speed Factor (speedfactor) <float>
Factor applied to the player's max speed as they approach the radius edge.


Inputs

TurnOn
Start constraining any players already within the radius.
TurnOff
Stop constraining any players previously constrained.


Outputs

OnConstraintBroken
Fired when a player breaks through the constraint. Template:PlCal