Func liquidportal: Difference between revisions
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Bug:This entity is incomplete and does not function very well. [todo tested in ?]
Bug:This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture. [todo tested in ?]
(added a bug and solution.) |
(added "code class" template to the entity) |
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Line 2: | Line 2: | ||
{{bug|This entity is incomplete and does not function very well.}} | {{bug|This entity is incomplete and does not function very well.}} | ||
{{bug|This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture.}} | {{bug|This entity requires mat_queue_mode to be set to 2 in order to render properly. Without this, it will display a missing texture.}} | ||
{{code class|CFunc_LiquidPortal|func_liquidportal.cpp}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 08:37, 10 December 2021
Template:Portal brush It marks the space filled with portal liquid and teleports entities when done.


Keyvalues
- Linked liquid portal. (InitialLinkedPortal) <string>
- Fill Time (sec) (FillTime) <float>
- How long the volume takes to fill in seconds.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetLinkedLiquidPortal <string >
- The liquid portal this should link to. Will update linked portal to point back.
- SetFillTime <float >
- How long the area takes to fill.
- StartFilling
- Start filling NOW. Entities teleport when finished.
- AddActivatorToTeleportList
- Add the activator entity to the list of entities to teleport when filling is finished.
- RemoveActivatorFromTeleportList
- Remove the activator entity from the list of entities to teleport when filling is finished.