UTIL ValidateSoundName: Difference between revisions

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==Usage==
==Usage==
<source lang=cpp>
<source lang=cpp>
  void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )
void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )
</source>
</source>
==Examples==
==Examples==
<source lang=cpp>
<source lang=cpp>

Revision as of 18:08, 30 July 2021

This UTIL function allocates a string to a set value if said string is a null string or simply "0". It is typically used for keeping sound names valid, as the name suggests.

Usage

void UTIL_ValidateSoundName( string_t &name, const char *defaultStr )

Examples

    // If the hit sound string is not set, then play the generic hit sound.
    UTIL_ValidateSoundName( m_WeaponHit, "Generic.WeaponHit" );
    EmitSound( m_WeaponHit );