UTIL GetModDir: Difference between revisions
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==Usage== | ==Usage== | ||
<source lang=cpp> | |||
bool UTIL_GetModDir( char *lpszTextOut, unsigned int nSize ) | |||
</source> | |||
==Example== | ==Example== | ||
Get mod directory and store it. | Get mod directory and store it. | ||
<source lang=cpp> | |||
char pGameDir[1024]; | |||
UTIL_GetModDir( pGameDir, 1024 ); | |||
</source> | |||
[[Category:UTIL]] | [[Category:UTIL]] |
Revision as of 13:19, 29 July 2021
A UTIL function that retrieves the mod (or game) directory name for the active game (ie. "hl2", "csgo", or "tf"), by storing the game directory path in lpszTextOut
and then culls the entire directory path, leaving only the directory name. This function returns false if the length of the game directory path is longer than nSize
, otherwise it will return true.
Usage
bool UTIL_GetModDir( char *lpszTextOut, unsigned int nSize )
Example
Get mod directory and store it.
char pGameDir[1024];
UTIL_GetModDir( pGameDir, 1024 );