Env zoom: Difference between revisions
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Bug:Does not function in 
, and possibly most multiplayer games. [todo tested in ?]
m (memory leak details) |
m (Request: Change "memory leak" warning to not working) |
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Line 1: | Line 1: | ||
{{lang|Env zoom}} | {{lang|Env zoom}} | ||
{{base point|env_zoom}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable | {{base point|env_zoom}} It can be used to control the player's [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc. | ||
binoculars/telescopes, etc. | {{bug|Does not function in {{tf2}}{{l4d2}}, and possibly most multiplayer games.}} | ||
{{bug|Does not function in {{tf2}} | |||
{{code class|CEnvZoom|env_zoom.cpp}} | {{code class|CEnvZoom|env_zoom.cpp}} | ||
Revision as of 08:59, 20 July 2021


Template:Base point It can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc.



Flags
- 1: Allow Suit Zoom
Keyvalues
- Target FOV (FOV) ([todo internal name (i)]) <integer>
- FOV that this entity should set the player's FOV to when active.
- Seconds to reach target (Rate) ([todo internal name (i)]) <float>
- Amount of time it should take to zoom to the specified FOV.
Inputs
- Zoom
- Start controlling the player's FOV.
- UnZoom
- Stop controlling the player's FOV.