Func tfbot hint: Difference between revisions

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{{lang|Func tfbot hint}}
{{tf2 brush|func_tfbot_hint}}
{{tf2 brush|func_tfbot_hint}}


{{code class|CTFBotHint|tf_bot_hint.cpp}}
{{code class|CTFBotHint|tf_bot_hint.cpp}}
==Entity Description==
==Entity Description==
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific locus. Hints are only semi-scripted. You cannot force an Bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by an NPC's AI code during gameplay.  
Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.  


This entity adds the SNIPER_SPOT or SENTRY_SPOT attribute, depending on its hint KV, to any overlapping nav areas.
This entity adds the <tt>SNIPER_SPOT</tt> or <tt>SENTRY_SPOT</tt> attribute, depending on its hint KV, to any overlapping nav areas.
==Keyvalues==
==Keyvalues==
{{KV|hint|choices|Which kind of hint it is
{{KV|hint|choices|Which kind of hint it is.
*0 - Sniper spot
*0 - Sniper spot
*1 - Sentry gun spot
*1 - Sentry gun spot}}
}}
{{KV TeamNum|tf2=1}}
{{KV TFTeam}}
{{KV EnableDisable}}{{KV BaseEntity|base=1|brush=1}}
{{KV EnableDisable}}
{{KV BaseEntity|base=1}}
 
==Inputs==
==Inputs==
{{I TFTeam}}
{{I TFTeam}}
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{{O BaseEntity}}
{{O BaseEntity}}


==See also==
==See Also==
* [[Hint_nodes]]
* {{ent|bot_hint_sentrygun}}
* [[Hint nodes]]

Revision as of 15:44, 6 October 2022

English (en)Translate (Translate)

Template:Tf2 brush

C++ In code, it is represented by theCTFBotHintclass, defined in thetf_bot_hint.cppfile.

Entity Description

Hints give specific information about their location to help TF2 Bots decide how to react to, or make best use of, that specific location. Hints are only semi-scripted; you cannot force a bot to use a hint (with the exception of actbusy routines). Hints are only suggestions, to be weighed by the bot's AI code during gameplay.

This entity adds the SNIPER_SPOT or SENTRY_SPOT attribute, depending on its hint KV, to any overlapping nav areas.

Keyvalues

hint ([todo internal name (i)]) <choices>
Which kind of hint it is.
  • 0 - Sniper spot
  • 1 - Sentry gun spot
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

SetTeam <integerRedirectInput/integer>
Changes the entity's team.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
Toggle
Toggle the enabled/disabled status of this entity.


Outputs

See Also