Dod control point: Difference between revisions
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Note:This entity works in conjunction with Dod_capture_area.
Note:A maximum of 8 control points can be in a single map.
m (note, max 8 cp in map) |
Joheskiller (talk | contribs) (Complete rewrite and update, complied to wiki standards. Added missing informations, removed outdated. Keyvalues and Flags modified.) |
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== Entity description == | == Entity description == | ||
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.{{Note| | This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map. | ||
{{Note|This entity works in conjunction with {{ent|Dod_capture_area}}.}} | |||
{{Note|A maximum of 8 control points can be in a single map.}} | |||
== Keyvalues == | == Keyvalues == | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
* {{KV Angles}} | |||
* {{KV EnableDisable}} | * {{KV EnableDisable}} | ||
{{KV|LOCALIZED name to print on the hud|intn=point_printname|string|The control point name displayed on the Hud when captured. Should be a localized text.}} | |||
{{KV|Time based point value for Allies|intn=point_timedpoints_allies|float|Points given to allies as they own this flag over time.}} | |||
{{KV|Time based point value for Axis|intn=point_timedpoints_axis|float|Points given to axis as they own this flag over time.}} | |||
* | {{KV|Default Owner of the control point|intn=point_default_owner|choices|The default owner of this control point at round start. | ||
: | :* Neither (default value) | ||
:* Allies | |||
:* Axis}} | |||
{{KV|Sound Made when Axis captures|intn=point_axis_capsound|sound|Sound made when axis captures. Default value used by Valve is "<code>Voice.German_FlagCapture</code>"}} | |||
{{KV|Sound Made when Allies captures|intn=point_allies_capsound|sound|Sound made when allies captures. Default value used by Valve is "<code>Voice.US_FlagCapture</code>"}} | |||
{{KV|Sound Made when point resets|intn=point_resetsound|sound|Sound made when point resets.}} | |||
{{KV|Allies Model|intn=point_allies_model|string|Model when allies own point. Avoid change unless you know what you are doing.}} | |||
{{KV|Allies model bodygroup|intn=point_allies_model_bodygroup|float|Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.}} | |||
{{KV|Axis Model|intn=point_axis_model|string|Model when axis own point. Avoid change unless you know what you are doing.}} | |||
{{KV|Axis model bodygroup|intn=point_axis_model_bodygroup|float|Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.}} | |||
{{KV|Reset Model|intn=point_reset_model|string|Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.}} | |||
{{KV|Reset model bodygroup|intn=point_reset_model_bodygroup|float|Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.}} | |||
{{KV|Group Index|intn=point_group|float|}} | |||
{{KV|Index of this point (unique)|intn=point_index|float|The unique number of this control point to refer {{ent|Dod_capture_area}}.}} | |||
{{KV|Hud icon material when nobody owns point|intn=point_hud_icon_neutral|material|The [[material]] to show on the Hud when nobody owns the point.}} | |||
{{KV|Hud icon material when Axis owns point|intn=point_hud_icon_axis|material|The [[material]] to show on the Hud when Axis owns the point.}} | |||
{{KV|Hud icon material when Allies owns point|intn=point_hud_icon_allies|material|The [[material]] to show on the Hud when Allies owns the point.}} | |||
{{KV|Hud icon - Bomb planted|intn=point_hud_icon_timercap|material|The [[material]] to show on the Hud when nobody owns the point.}} | |||
{{KV|Hud icon - Point destroyed|intn=point_hud_icon_bombed|material|The [[material]] to show on the Hud when nobody owns the point.}} | |||
* | {{KV|Number of Bombs required to destroy|intn=point_num_bombs|choices|The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag. | ||
: | :* 0 (default value) | ||
:* 1 | |||
:* 2 | |||
:* 3}} | |||
== Flags == | == Flags == | ||
* 1 : Hide Control Point on HUD | * 1 : Hide Control Point on HUD | ||
* 2: Start with model hidden | |||
* 4: Give tick points for bombs remaining | |||
== Inputs == | == Inputs == |
Revision as of 20:33, 26 September 2022
Entity description
This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- LOCALIZED name to print on the hud (point_printname) <string>
- The control point name displayed on the Hud when captured. Should be a localized text.
- Time based point value for Allies (point_timedpoints_allies) <float>
- Points given to allies as they own this flag over time.
- Time based point value for Axis (point_timedpoints_axis) <float>
- Points given to axis as they own this flag over time.
- Default Owner of the control point (point_default_owner) <choices>
- The default owner of this control point at round start.
- Neither (default value)
- Allies
- Axis
- Sound Made when Axis captures (point_axis_capsound) <sound>
- Sound made when axis captures. Default value used by Valve is "
Voice.German_FlagCapture
"
- Sound Made when Allies captures (point_allies_capsound) <sound>
- Sound made when allies captures. Default value used by Valve is "
Voice.US_FlagCapture
"
- Sound Made when point resets (point_resetsound) <sound>
- Sound made when point resets.
- Allies Model (point_allies_model) <string>
- Model when allies own point. Avoid change unless you know what you are doing.
- Allies model bodygroup (point_allies_model_bodygroup) <float>
- Allies model bodygroup. Default value used by Valve is "1". Avoid change unless you know what you are doing.
- Axis Model (point_axis_model) <string>
- Model when axis own point. Avoid change unless you know what you are doing.
- Axis model bodygroup (point_axis_model_bodygroup) <float>
- Axis model bodygroup. Default value used by Valve is "0". Avoid change unless you know what you are doing.
- Reset Model (point_reset_model) <string>
- Reset model when point reset or nobody own the point. Avoid change unless you know what you are doing.
- Reset model bodygroup (point_reset_model_bodygroup) <float>
- Reset model bodygroup. Default value used by Valve is "3". Avoid change unless you know what you are doing.
- Group Index (point_group) <float>
- Index of this point (unique) (point_index) <float>
- The unique number of this control point to refer Dod_capture_area.
- Hud icon material when nobody owns point (point_hud_icon_neutral) <material>
- The material to show on the Hud when nobody owns the point.
- Hud icon material when Axis owns point (point_hud_icon_axis) <material>
- The material to show on the Hud when Axis owns the point.
- Hud icon material when Allies owns point (point_hud_icon_allies) <material>
- The material to show on the Hud when Allies owns the point.
- Hud icon - Bomb planted (point_hud_icon_timercap) <material>
- The material to show on the Hud when nobody owns the point.
- Hud icon - Point destroyed (point_hud_icon_bombed) <material>
- The material to show on the Hud when nobody owns the point.
- Number of Bombs required to destroy (point_num_bombs) <choices>
- The number of bomb required to destroy the point, if used as a bomb objective. Ignore if used as a flag.
- 0 (default value)
- 1
- 2
- 3
Flags
- 1 : Hide Control Point on HUD
- 2: Start with model hidden
- 4: Give tick points for bombs remaining
Inputs
- RoundInit
- Re initializes the round
- RoundStart
- Restarts the round
- SetTeam <integer> (from TeamNum class)
- Used for the filtering of this entity (0=none 2=allies 3=axis)
Outputs
- OnAlliesCap
- Trigger when the allies cap...
- OnAxisCap
- Trigger when the axis cap...
- OnCapReset
- Trigger on round reset