View roll: Difference between revisions

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ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
</source>  
</source>  
{{tip| If you want users to be able to change the value when <code>sv_cheats</code> is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT}}


After that, compile your mod and you ''should'' have view rolling in your mod.
After that, compile your mod and you ''should'' have view rolling in your mod.

Revision as of 09:55, 17 November 2023

Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!

Note.pngNote:Works on all branches.

The code

First, go to movevars_shared.cpp and search around line 82 for this:

ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

Change the 0 to anything between 0 and 10. Example:

ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
Tip.pngTip: If you want users to be able to change the value when sv_cheats is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT

After that, compile your mod and you should have view rolling in your mod.