Ballplayertoucher: Difference between revisions
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(Removed redundant depricated IOs.) Tag: Undo |
m (OnTouch isn't defined in the FGD and I added table of contents.) |
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{{tf2 point|_ballplayertoucher}} Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players. | {{tf2 point|_ballplayertoucher}} | ||
{{code class|CBallPlayerToucher|tf_passtime_ball.cpp}} | |||
==Entity description== | |||
Its a helper entity for the<code>passtime_ball</code>entity, which spawns alongside<code>_ballplayertoucher</code>itself. This entity allows<code>passtime_ball</code>to collide with triggers and players. | |||
Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise. | Interestingly, this entity stores the collision flag<code>SOLID_VPHYSICS</code>when not touching a trigger or player; Conversely it however stores ''two'' collision flags:<code>FSOLID_NOT_SOLID</code>and<code>SOLID_NONE</code>when otherwise. | ||
==Keyvalues== | ==Keyvalues== | ||
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{{I BaseEntity|base=1}} | {{I BaseEntity|base=1}} | ||
==Outputs== | ==Outputs== | ||
{{IO|OnTouch|Output sent when this entity collides with a player.}} | {{IO|OnTouch|Output sent when this entity collides with a player.|nofgd=1}} | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
Revision as of 17:05, 25 May 2021
_ballplayertoucher is a point entity available in
Team Fortress 2.
Entity description
Its a helper entity for thepasstime_ballentity, which spawns alongside_ballplayertoucheritself. This entity allowspasstime_ballto collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICSwhen not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLIDandSOLID_NONEwhen otherwise.
Keyvalues
Inputs
Outputs
- OnTouch !FGD
- Output sent when this entity collides with a player.