Ambient music: Difference between revisions
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== Keyvalues == | == Keyvalues == | ||
{{KV|Sound Name|sound|Name of the GameSound entry | {{KV|Sound Name|intn=message|sound|Name of the GameSound entry to play. }} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
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{{IO|PlaySound|Starts the sound.}} | {{IO|PlaySound|Starts the sound.}} | ||
{{IO|StopSound|Stops the sound if it is playing.}} | {{IO|StopSound|Stops the sound if it is playing.}} | ||
[[Category:Sound System]] | [[Category:Sound System]] |
Revision as of 08:24, 5 October 2022
Entity description

It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
Keyvalues
- Sound Name (message) <sound>
- Name of the GameSound entry to play.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- PlaySound
- Starts the sound.
- StopSound
- Stops the sound if it is playing.