Template:KV BaseVehicle: Difference between revisions
Jump to navigation
Jump to search
Note:Page left for viewable history, content moved to prop_physics
(Add P2 vehicle scripts and {{only}} tags) |
(Vehicles do not have prop_static keyvalues) |
||
Line 23: | Line 23: | ||
; Scale of action input / framerate <code>(actionScale)</code> <code><[[float]]></code> | ; Scale of action input / framerate <code>(actionScale)</code> <code><[[float]]></code> | ||
: {{todo|How fast the vehicle turns/accelerates?}} | : {{todo|How fast the vehicle turns/accelerates?}} | ||
{{KV | {{KV BasePropPhysics}} | ||
{{KV Global}} | {{KV Global}} | ||
{{KV Origin}} | {{KV Origin}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
[[Category:Vehicle Entities]] | [[Category:Vehicle Entities]] | ||
}}<noinclude>[[Category:Keyvalue Templates|BaseVehicle]]</noinclude> | }}<noinclude>[[Category:Keyvalue Templates|BaseVehicle]]</noinclude> |
Revision as of 20:45, 2 May 2021
BaseVehicle:
- Vehicle Script File
(vehiclescript)
<string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
choreo_vehicle.txt
(only in)
choreo_vehicle_ep1_dogintro.txt
(only in)
choreo_vehicle_ep2_barn1.txt
(only in)
choreo_vehicle_ep2_hangar.txt
(only in)
choreo_vehicle_ep2_intro.txt
(only in)
choreo_vehicle_ep2_Outland_02.txt
(only in)
choreo_vehicle_ep2_playertrapped.txt
(only in)
player_ending.txt
(only in)
player_down.txt
(only in)
br_player_look.txt
(only in)
br_player_view.txt
(only in)
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate
(actionScale)
<float>
- Todo: How fast the vehicle turns/accelerates?

Global:
- Global Entity Name (globalname) <string>
- Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities