Npc metropolice: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(→Entity Description: A brief description.) |
||
Line 5: | Line 5: | ||
[[Image:metrocop police.jpg|frame|right|Metro Police]] | [[Image:metrocop police.jpg|frame|right|Metro Police]] | ||
With the Efficient flag (16) set, the policeman's model is set to Police_Cheaple.mdl | The Combine police units known as "civil protection", or "CPs" for short. | ||
With the Efficient flag (16) set, the policeman's model is set to ''Police_Cheaple.mdl''. | |||
==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
* '''sk_metropolice_health''' | * '''sk_metropolice_health''' |
Revision as of 23:11, 12 February 2006
Entity Description
The Combine police units known as "civil protection", or "CPs" for short.
With the Efficient flag (16) set, the policeman's model is set to Police_Cheaple.mdl.
Dedicated Console Variables
- sk_metropolice_health
- <integer> A metrocop's spawn health
- sk_metropolice_stitch_reaction
- <integer>
- sk_metropolice_stitch_tight_hitcount
- <integer>
- sk_metropolice_stitch_at_hitcount
- <integer>
- sk_metropolice_stitch_behind_hitcount
- <integer>
- sk_metropolice_stitch_along_hitcount
- <integer>
Keyvalues
- waitingtorappel
- <boolean> If set, this NPC spawns suspended in air and awaits a BeginRappel input. It will then spawn a zipline and slide down. When it hits the ground, NPC will cut away the line and try to move forward a few feet to make room for the next NPC. The NPC will not attempt to clear its landing space if it cannot do so by taking a few steps forward
- additionalequipment
- <choices>
Literal Value Description weapon_pistol Pistol weapon_smg1 SMG1 weapon_stunstick Stun Stick weapon_shotgun Shotgun 0 Nothing
- manhacks
- <integer> Number of Manhacks
- weapondrawn
- <boolean> Pistol starts active
Flags
- 131072 : Simple cops
- 524288 : Always stitch
- 1048576 : No chatter
- 2097152 : Arrest enemies
- 4194304 : No far stitching
- 8388608 : Prevent manhack toss
- 16777216: Allowed to respond to thrown objects
- 33554432: Mid-range attacks (halfway between normal + long-range)
Inputs
- BeginRappel
- EnableManhackToss
- Enables manhack toss (which had been disabled by the spawnflag)
- SetPoliceGoal <string>
- Causes the NPC to police the area defined by an ai_goal_police
- ActivateBaton
- Set the baton to active
Outputs
- OnRappelTouchdown
- Fires when done rappeling
- OnStunnedPlayer
- Fires when the player is hit by a stunstick by this NPC.