Template:I BaseEntity/doc: Difference between revisions
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Inputs here are technically members of the{{ent|CBaseEntity}} [[File:Cpp.png|link=Wikipedia:C++|alt=C++]] class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now. | |||
= | |||
== Covered on BaseAnimating == | |||
*<code>Alpha</code> | |||
*<code>AlternativeSorting</code> | |||
*<code>Color</code> | |||
< | *<code>SetDamageFilter</code> | ||
*<code>EnableDamageForces</code> | |||
*<code>DisableDamageForces</code> | |||
*<code>DisableShadow</code> | |||
*<code>EnableShadow</code> | |||
*<code>DisableDraw</code> | |||
< | *<code>EnableDraw</code> | ||
*<code>DisableReceivingFlashlight</code> | |||
*<code>EnableReceivingFlashlight</code> | |||
*<code>DisableDrawInFastReflection</code> | |||
== | *<code>EnableDrawInFastReflection</code> | ||
< | == Covered on AI_BaseNPC == | ||
{{ | *<code>max_health</code> (m_iMaxHealth) (relevancy to edgecase entities are covered individually.) | ||
*<code>health</code> (m_iHealth) (relevancy to edgecase entities are covered individually.) | |||
*<code>target</code> (m_target) (relevancy to edgecase entities are covered individually.) | |||
== | *<code>basevelocity</code> (m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.) | ||
* {{ | *<code>avelocity</code> (m_vecAngVelocity) (relevancy to edgecase entities are covered individually.) | ||
*<code>waterlevel</code> (also used by {{ent|player}}. nothing else uses this probably?) | |||
== Miscellanous == | |||
*<code>SetTeam</code> (relevancy to edgecase entities are covered individually; {{#ifexist: Template:I_TeamNum|use {{:Template:I_TeamNum}}.|to be moved to a new template with the name<code>"Template:I TeamNum"</code>.}}) | |||
< | *<code>RemovePaint</code> (only works for paintable brush entities {{portal2}}) | ||
< | |||
{{ | |||
}} |
Revision as of 04:02, 20 August 2021
Inputs here are technically members of theCBaseEntity class, but are currently thought to be not relevant enough (far too less use cases, not actually of any meaningful use) to be shown, for now.
Covered on BaseAnimating
Alpha
AlternativeSorting
Color
SetDamageFilter
EnableDamageForces
DisableDamageForces
DisableShadow
EnableShadow
DisableDraw
EnableDraw
DisableReceivingFlashlight
EnableReceivingFlashlight
DisableDrawInFastReflection
EnableDrawInFastReflection
Covered on AI_BaseNPC
max_health
(m_iMaxHealth) (relevancy to edgecase entities are covered individually.)health
(m_iHealth) (relevancy to edgecase entities are covered individually.)target
(m_target) (relevancy to edgecase entities are covered individually.)basevelocity
(m_vecBaseVelocity) (relevancy to edgecase entities are covered individually.)avelocity
(m_vecAngVelocity) (relevancy to edgecase entities are covered individually.)waterlevel
(also used by player. nothing else uses this probably?)