Tf projectile spellspawnhorde: Difference between revisions
Jump to navigation
Jump to search
Bug:If this entity joins a team through
In code, it is represented by the
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
m (the unused one is tf_projectile_spellspawnzombie ^^) |
(Converted comment to {{bug}} and added C++ class name.) |
||
Line 1: | Line 1: | ||
{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | |||
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseAnimating|base=1}} | |||
{{KV BaseEntity|base=1|tf2=1}} | {{KV BaseEntity|base=1|tf2=1}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseAnimating}} | |||
{{I BaseEntity|base=1|tf2=1}} | {{I BaseEntity|base=1|tf2=1}} | ||
==Outputs== | ==Outputs== | ||
{{O BaseAnimating}} | |||
{{O BaseEntity}} | {{O BaseEntity}} |
Revision as of 22:55, 27 August 2021
tf_projectile_spellspawnhorde
is a point entity available in Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

TeamNum
, it will not delete itself for that team. [todo tested in ?]
CTFProjectile_SpellSpawnHorde
class, defined in thetf_weapon_spellbook.cpp
file.
Keyvalues

Inputs

Outputs
