Tf projectile spellspawnhorde: Difference between revisions
		
		
		
		
		
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		 Bug:If this entity joins a team through
Bug:If this entity joins a team through 
 In code, it is represented by the
	 In code, it is represented by the
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| m (the unused one is tf_projectile_spellspawnzombie ^^) |  (Converted comment to {{bug}} and added C++ class name.) | ||
| Line 1: | Line 1: | ||
| {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | {{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons. | ||
| {{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}} | |||
| {{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV BaseAnimating|base=1}} | |||
| {{KV BaseEntity|base=1|tf2=1}} | {{KV BaseEntity|base=1|tf2=1}} | ||
| ==Inputs== | ==Inputs== | ||
| {{I BaseAnimating}} | |||
| {{I BaseEntity|base=1|tf2=1}} | {{I BaseEntity|base=1|tf2=1}} | ||
| ==Outputs== | ==Outputs== | ||
| {{O BaseAnimating}} | |||
| {{O BaseEntity}} | {{O BaseEntity}} | ||
Revision as of 22:55, 27 August 2021
 
 tf_projectile_spellspawnhorde  is a   point entity  available in  Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 Bug:If this entity joins a team through
Bug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?] In code, it is represented by the
	 In code, it is represented by theCTFProjectile_SpellSpawnHordeclass, defined in thetf_weapon_spellbook.cppfile.
Keyvalues
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Inputs
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Outputs
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