Tf projectile spellspawnhorde: Difference between revisions

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m (the unused one is tf_projectile_spellspawnzombie ^^)
(Converted comment to {{bug}} and added C++ class name.)
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{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
<!-- and if put in a team using the<code>TeamNum</code> key, will not delete itself for that team it is set to. -->
{{bug|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
{{code class|CTFProjectile_SpellSpawnHorde|tf_weapon_spellbook.cpp}}


==Keyvalues==
==Keyvalues==
{{KV BaseAnimating|base=1}}
{{KV BaseEntity|base=1|tf2=1}}
{{KV BaseEntity|base=1|tf2=1}}
{{KV BaseAnimating|base=1}}


==Inputs==
==Inputs==
{{I BaseAnimating}}
{{I BaseEntity|base=1|tf2=1}}
{{I BaseEntity|base=1|tf2=1}}
{{I BaseAnimating}}


==Outputs==
==Outputs==
{{O BaseAnimating}}
{{O BaseEntity}}
{{O BaseEntity}}

Revision as of 22:55, 27 August 2021

Team Fortress 2 tf_projectile_spellspawnhorde is a point entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.  [todo tested in ?]
C++ In code, it is represented by theCTFProjectile_SpellSpawnHordeclass, defined in thetf_weapon_spellbook.cppfile.

Keyvalues

Note.pngNote:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history


Inputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history


Outputs

Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history