Updateitem1: Difference between revisions

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(Remove entity description header, not in fgd template)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{ent not in fgd|nolink=1|because=it can only be configured through code}}
{{portal point|updateitem1}} It was added by the March 1, 2010 update. This entity is the area where [[updateitem2]] will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.
{{this is a|e0|game=portal|name=updateitem1}} It was added by the March 1, 2010 update. This entity is the area where [[updateitem2]] will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.


==Keyvalues==
==Keyvalues==

Revision as of 09:19, 7 January 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

updateitem1 is an e0 available in Portal Portal. It was added by the March 1, 2010 update. This entity is the area where updateitem2 will receive a signal (sprite turns green, sounds play, static sounds, etc...). The entity is automatically placed and configured in code based on the map name, and does nothing if placed manually through Hammer.

Keyvalues

Inputs

Outputs

See Also