Template:KV WeaponSpawn: Difference between revisions
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m (mfw took me so long to realise there's an 'else' part to the #if extension) |
m (new KV name) |
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{{ScrollBox|title=WeaponSpawn| | {{ScrollBox|title=WeaponSpawn| | ||
{{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}} | {{KV|Count|integer|intn=count|Max number of weapons given before disappearing.}} | ||
{{#if:{{{ | {{#if:{{{show_modelKV|}}}|{{KV WeaponSpawnSingle|show_modelKV=1}}|{{KV WeaponSpawnSingle}}}} | ||
}} | }} | ||
<noinclude> | <noinclude> | ||
[[Category:Keyvalue Templates|WeaponSpawn]] | [[Category:Keyvalue Templates|WeaponSpawn]] | ||
</noinclude> | </noinclude> | ||
Revision as of 02:43, 28 July 2021
WeaponSpawn:
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)