Template:KV WeaponSpawnSingle: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{todo|The model set doesn't update in Hammer, requiring a workaround. But this entity does inherit {{ent|CBaseAnimating}}. ''Can we edit its CBaseAnimating keys in Hammer without any issues?''}} | |||
{{KV BaseAnimating|l4d2=1}} | |||
{{KV BaseEntity|l4d2=1}} | {{KV BaseEntity|l4d2=1}} | ||
}}<noinclude> | }}<noinclude> | ||
[[Category:Keyvalue Templates|WeaponSpawnSingle]] | [[Category:Keyvalue Templates|WeaponSpawnSingle]] | ||
</noinclude> | </noinclude> |
Revision as of 02:31, 18 March 2021
WeaponSpawnSingle:
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
- Collision box type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Todo: The model set doesn't update in Hammer, requiring a workaround. But this entity does inherit CBaseAnimating. Can we edit its CBaseAnimating keys in Hammer without any issues?
