Template:KV WeaponSpawnSingle: Difference between revisions

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(Template cleanup)
m (internal names + note)
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{{ScrollBox|title=WeaponSpawnSingle|noscroll=1|
{{ScrollBox|title=WeaponSpawnSingle|noscroll=1|
{{KV|Weapon Skin|integer|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}}
{{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}}
{{KV|Glow Range|float|Set a custom glow range for this spawner. 0 means use the default range.}}
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}}
{{KV|Collisions|choices|Collision box type.}}
{{KV|Collisions|choices|intn=solid|Collision box type.}}
:* 0 : Not Solid
:* 0 : Not Solid
:* 2 : Use Bounding Box
:* 2 : Use Bounding Box
:* 6 : Use VPhysics
:* 6 : Use VPhysics
{{KV BaseEntity|l4d2=1}}
{{KV BaseEntity|l4d2=1}}
{{KV Studiomodel}}
{{note|While this entity has Studiomodel keyvalues (World Model, etc.), They don't actually work! Instead, change the entity to another entity (e.g. [[weapon_pain_pills_spawn]]) so the model changes, then Undo (CTRL+Z).}}
}}<noinclude>
}}<noinclude>
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
[[Category:Keyvalue Templates|WeaponSpawnSingle]]
</noinclude>
</noinclude>

Revision as of 01:55, 18 March 2021

WeaponSpawnSingle:
Weapon Skin (weapon_skin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
Collision box type.
  • 0 : Not Solid
  • 2 : Use Bounding Box
  • 6 : Use VPhysics
Note.pngNote:While this entity has Studiomodel keyvalues (World Model, etc.), They don't actually work! Instead, change the entity to another entity (e.g. weapon_pain_pills_spawn) so the model changes, then Undo (CTRL+Z).