Template:O WeaponSpawnSingle: Difference between revisions

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m (updated temp-lates)
(removed deprecated templates, and added missing outputs)
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{{ScrollBox|title=WeaponSpawnSingle|
{{ScrollBox|title=WeaponSpawnSingle|
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.}}
{{IO|OnItemSpawn|Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.|removed={{l4d2}}}}
{{IO|OnPlayerTouch|{{todo|Does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}}
{{IO|OnCacheInteraction|{{todo|What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?}}|nofgd=1}}
{{O BaseAnimating}}
{{O BaseEntity|l4d=1}}
{{O BaseEntity|l4d=1}}
{{O Studiomodel}}
}}<noinclude>
}}<noinclude>
[[Category:Output Templates|WeaponSpawnSingle]]
[[Category:Output Templates|WeaponSpawnSingle]]
</noinclude>
</noinclude>

Revision as of 02:53, 18 March 2021

WeaponSpawnSingle:
OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
OnPlayerTouch  !FGD
Todo: Does this still work? Is it defunct leftovers from earlier engine branches?
OnCacheInteraction  !FGD
Todo: What does the name implies, and does this still work? Is it defunct leftovers from earlier engine branches?
Note.pngNote:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history