Env airstrike indoors: Difference between revisions

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m (Add internal name of Effect Height keyval key)
(-added class hierarchy, cleanup)
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{{CD|CEnvAirStrikeIndoorEffect}}
{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling).
{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling).


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== Inputs ==
== Inputs ==
{{IO|DoEffect|Do the effect one time}}
{{IO|DoEffect|Do the effect one time}}
{{I Targetname}}
== Outputs ==
{{O Targetname}}

Revision as of 02:22, 13 November 2022

C++ Class hierarchy
CEnvAirStrikeIndoorEffect
CBaseAnimating
CBaseEntity

Template:L4d2 point It simulates an airstrike effect for indoors (crumbling ceiling).

Keyvalues

Effect Height (height) <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description
-1 Automatic
0 128 inches
1 144 inches
2 152 inches
3 160 inches
4 190 inches
5 300 inches
6 320 inches
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

DoEffect
Do the effect one time