Func nav attribute region: Difference between revisions

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(This fancy brush is only in 2, fella)
m (Swapped order of KV BaseEntity and KV NavAttributeRegion)
Line 2: Line 2:


==Keyvalues==
==Keyvalues==
{{KV NavAttributeRegion}}
{{KV BaseEntity|l4d2}}
{{KV BaseEntity|l4d2}}
{{KV NavAttributeRegion}}


==Flags==
==Flags==

Revision as of 15:47, 16 March 2021

Template:L4d2 brush It holds attributes to be applied to regions of nav areas covered by it. Attributes are automatically applied once after this entity spawns.

Keyvalues

Flags

Inputs

ApplyNavAttributes
Reapply / Remove the attributes for nav meshes covered by its volume.


Outputs

See Also