Point gel sensor: Difference between revisions
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{{ | {{this is a|name=point_gel_sensor|sprite=1|e0}} It is used to detect when brush faces or entities are painted in a specified radius. | ||
Revision as of 03:49, 7 January 2024



point_gel_sensor
is an e0 available in all Source games. It is used to detect when brush faces or entities are painted in a specified radius.
Keyvalues
- Search Radius (radius) <float>
- Sets the radius to search painted surfaces from."
- Target Brush Faces (sides) <sidelist>
- The faces on which to watch for paint."
- Target Entity (target) <targetname>
- The entity of which to watch for paint."
- Filter Name (filtername) <filter>
- Filter to use to narrow set of findable entities. See filter_activator_name for more explanation.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnPainted
- Gets called when paint is detected. Parameter is set to the paint type index.