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Point gel sensor: Difference between revisions

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{{lang|point_gel_sensor}}
{{lang|point_gel_sensor}}
{{P2CE point|point_gel_sensor|sprite=1}} It is used to detect when brush faces or entities are painted in a specified radius.
{{this is a|name=point_gel_sensor|sprite=1|e0}} It is used to detect when brush faces or entities are painted in a specified radius.





Revision as of 03:49, 7 January 2024

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Point gel sensor.png

point_gel_sensor is an e0 available in all Source Source games. It is used to detect when brush faces or entities are painted in a specified radius.


Keyvalues

Search Radius (radius) <float>
Sets the radius to search painted surfaces from."
Target Brush Faces (sides) <sidelist>
The faces on which to watch for paint."
Target Entity (target) <targetname>
The entity of which to watch for paint."
Filter Name (filtername) <filter>
Filter to use to narrow set of findable entities. See filter_activator_name for more explanation.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnPainted
Gets called when paint is detected. Parameter is set to the paint type index.