BSPSource: Difference between revisions

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{{otherlang2|ru=BSPSource:ru}}
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| ru=BSPSource:ru}}
[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]]
[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]]
[[File:BSPSource icon.png|48px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] files that can be loaded in [[Hammer]], and also includes numerous bug fixes and new features for doing so, such as extracting embedded assets, processing multiple BSPs at once, and more.
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] ones that can be loaded in [[Hammer]]. It also includes numerous bug fixes over '''VMEX''' and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.




{{note|Decompiled maps aren't identical to the original [[VMF|source files]] that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}}
{{note|Decompiled maps aren't identical to the original '''VMF''' files that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}}
{{note|Maps protected from decompilation will prevent '''BSPSource''' from performing the conversion.}}
{{note|Maps protected from decompilation prevent the conversion.}}
==External links==
== External links ==
*[https://github.com/ata4/bspsrc/releases BSPSource v1.4.0 (January 1, 2020)] Download from GitHub
* [https://github.com/ata4/bspsrc/releases BSPSource on GitHub]
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]

Revision as of 14:12, 11 November 2020

Template:Otherlang2

BSPSource v1.4.0
BSPSource icon.png

BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.


Note.pngNote:Decompiled maps aren't identical to the original VMF files that were used to compile them, and often present issues such as invalid geometry solids or misplaced areaportal brushes.
Note.pngNote:Maps protected from decompilation prevent the conversion.

External links