BSPSource: Difference between revisions
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Note:Decompiled maps aren't identical to the original VMF files that were used to compile them, and often present issues such as invalid geometry solids or misplaced areaportal brushes.
Note:Maps protected from decompilation prevent the conversion.
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{{otherlang2|ru=BSPSource:ru}} | {{otherlang2 | ||
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[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]] | [[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]] | ||
[[File:BSPSource icon.png| | [[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] ones that can be loaded in [[Hammer]]. It also includes numerous bug fixes over '''VMEX''' and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more. | ||
{{note|Decompiled maps aren't identical to the original | {{note|Decompiled maps aren't identical to the original '''VMF''' files that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}} | ||
{{note|Maps protected from decompilation | {{note|Maps protected from decompilation prevent the conversion.}} | ||
==External links== | == External links == | ||
*[https://github.com/ata4/bspsrc/releases BSPSource | * [https://github.com/ata4/bspsrc/releases BSPSource on GitHub] | ||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] |
Revision as of 14:12, 11 November 2020
BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF ones that can be loaded in Hammer. It also includes numerous bug fixes over VMEX and new features for doing the conversion, such as extracting embedded assets, processing multiple BSPs at once, and more.

