BSPSource: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (Rewrote the article.)
Line 1: Line 1:
{{otherlang2
{{otherlang2|ru=BSPSource:ru}}
|ru=BSPSource:ru
[[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]]
}}
[[File:BSPSource icon.png|48px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] files that can be loaded in [[Hammer]], and also includes numerous bug fixes and new features for doing so, such as extracting embedded assets, processing multiple BSPs at once, and more.


[[Image:Bspsrc.jpg|thumb|right|300px|User interface.]]
[[File:BSPSource icon.png|64px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for the [[Source]] engine. It converts [[BSP]] format files back into [[VMF]] format maps that can be loaded into [[Hammer]]. Support has been extended to newer Source games, such as {{game link|Counter-Strike: Global Offensive}}, {{game link|Left 4 Dead 2}}, and {{game link|Portal 2}}. Most of the bugs found in the latest release of VMEX have been fixed, and new features have been added.
Some of its features are:
* Extracting embedded content (protected maps may cause errors)
* BSP analysis
* Support for processing multiple files at once
* Convenient BSP file Drag & Drop
* Much more!
{{note|Decompiling maps may not always result in accurate builds. Some properties, such as keyvalues and texture settings, may not match those of the original map. A common example (bug) are misplaced [[Areaportal|areaportals]].}}
== Notes ==
If you want decompile a map ( confirmed in Counter-Strike: Global Offensive ) and have error models. It can happen because materials and models are packed inside the BSP map. To solve this issue, go to the tab "other" and ensure "Extract embedded files" is ticked. Then, after completion you should drag the folder that appears in the same path as the new .vmf appears and drag everything to your game folder and then restart hammer.
== See also ==
* [[Decompiling Maps]]
* [[Map Obfuscator]]
== External links ==
* [https://github.com/ata4/bspsrc/releases/tag/v1.4.0 BSPSource v1.4.0 (January 1, 2020)] Download from GitHub


{{note|Decompiled maps aren't identical to the original [[VMF|source files]] that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}}
{{note|Maps protected from decompilation will prevent '''BSPSource''' from performing the conversion.}}
==External links==
*[https://github.com/ata4/bspsrc/releases BSPSource v1.4.0 (January 1, 2020)] Download from GitHub
[[Category:Third Party Tools]]
[[Category:Third Party Tools]]
[[Category:Level Design]]

Revision as of 15:10, 25 October 2020

Template:Otherlang2

BSPSource v1.4.0
BSPSource icon.png

BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF files that can be loaded in Hammer, and also includes numerous bug fixes and new features for doing so, such as extracting embedded assets, processing multiple BSPs at once, and more.


Note.pngNote:Decompiled maps aren't identical to the original source files that were used to compile them, and often present issues such as invalid geometry solids or misplaced areaportal brushes.
Note.pngNote:Maps protected from decompilation will prevent BSPSource from performing the conversion.

External links