BSPSource: Difference between revisions
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Note:Decompiled maps aren't identical to the original source files that were used to compile them, and often present issues such as invalid geometry solids or misplaced areaportal brushes.
Note:Maps protected from decompilation will prevent BSPSource from performing the conversion.
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{{otherlang2 | {{otherlang2|ru=BSPSource:ru}} | ||
|ru=BSPSource:ru | [[Image:Bspsrc.jpg|thumb|right|300px|BSPSource v1.4.0]] | ||
}} | [[File:BSPSource icon.png|48px|left]]'''BSPSource''' is a [[VMEX]]-based map decompiler for [[Source]] games. It converts [[BSP]] files back into [[VMF]] files that can be loaded in [[Hammer]], and also includes numerous bug fixes and new features for doing so, such as extracting embedded assets, processing multiple BSPs at once, and more. | ||
{{note|Decompiled maps aren't identical to the original [[VMF|source files]] that were used to compile them, and often present issues such as invalid geometry solids or misplaced [[Areaportal|areaportal]] brushes.}} | |||
{{note|Maps protected from decompilation will prevent '''BSPSource''' from performing the conversion.}} | |||
==External links== | |||
*[https://github.com/ata4/bspsrc/releases BSPSource v1.4.0 (January 1, 2020)] Download from GitHub | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
Revision as of 15:10, 25 October 2020
BSPSource is a VMEX-based map decompiler for Source games. It converts BSP files back into VMF files that can be loaded in Hammer, and also includes numerous bug fixes and new features for doing so, such as extracting embedded assets, processing multiple BSPs at once, and more.


External links
- BSPSource v1.4.0 (January 1, 2020) Download from GitHub