Func footstep control: Difference between revisions

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m (not very useful if it doesn't work)
(woops forgot it's broken in csgo only)
Line 3: Line 3:
{{base brush multi|func_footstep_control|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}
{{base brush multi|func_footstep_control|game1=Counter-Strike: Source|game2=Counter-Strike: Global Offensive}}


==Entity description==
== Entity description ==
This entity can be used to select a source entity and then choose a sound that will override that entity's default sound.
Changes the targeted surface property inside of the brushes volume.
{{bug|Non-functional.}}
{{tip|Can be used to change ladder sound.}}
{{bug|Non-functional in {{csgo}}.}}


==Keyvalues==
== Keyvalues ==
{{KV|source|targetname|Source Entity.}}
{{KV|source|string|Surface property to change.}}
{{KV|destination|string|Name of the new sound.}} [[Material_surface_properties|Here]] you can see a full list of all available sounds.
{{KV|destination|string|New surface property.}}
 
== See also ==
[[Material_surface_properties|Material Surface Properties]]


[[Category:Counter-Strike: Source Entities]]
[[Category:Counter-Strike: Source Entities]]

Revision as of 14:44, 30 August 2020

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

Template:Base brush multi

Entity description

Changes the targeted surface property inside of the brushes volume.

Tip.pngTip:Can be used to change ladder sound.
Icon-Bug.pngBug:Non-functional in Counter-Strike: Global Offensive.  [todo tested in ?]

Keyvalues

source ([todo internal name (i)]) <string>
Surface property to change.
destination ([todo internal name (i)]) <string>
New surface property.

See also

Material Surface Properties